I'm an aspiring 3D Artist with experience across assets, environments, and characters. I am comfortable working throughout the 3D pipeline and adaptable to different project needs, with a strong interest in continuing to grow and refine my interests in digital sculpting creatures and characters, further optimising them for film, animation and games.
Worked on producing optimized 3D assets for motion capture and virtual production workflows, using high-resolution to low-resolution baking pipelines. I refined assets through feedback from senior artists, ensuring visual consistency and quality across projects as well as maintaining clean scene organization and proper file management following studio pipeline standards, while collaborating with artists, designers, and technical teams to deliver cohesive visual results in a fast-paced production environment.